Games for Learning


G
ame experiences can engage kids and newcomers in various aspects of learning beyond a game’s core theme: following directions, estimating situations, exploring solutions to challenges, working as a team, winning and losing graciously. I draw on my familiarity with games and my ability to inspire others to explore the confluence of games, history, and learning. I’ve created and hosted game events for museums, libraries, and game conventions, often adapted to appeal to young people and those new to the hobby. My commitment to enhancing learning through meaningful games makes me a valuable asset for any organization seeking to enrich its educational mission.

During a career spanning more than three decades of game design I’ve run roleplaying games and wargames at conventions and game days; I’ve also spoken about games publicly through volunteer programs. I’ve used game-design techniques to inspire students to create science-fiction worlds and aliens. I’ve designed and run kid-friendly games like Panzer Kids and Valley of the Ape at regional wargaming conventions. I’ve adapted existing games like Wings of Glory and Gridded Naval Wargames for introductory game experiences. I’ve created games like Lord of the Two Lands and Sol O.P. Grand Prix to explore ancient Egyptian history and reinforce math skills with a space-travel theme. Through the Museum of Culpeper History I’ve developed an introduction to wargaming and history presentation as well as historically based strategy game scenarios specifically designed for kids and hobby newcomers.


Game Presentations

Schweighofer discusses a Civil War
board/map during  a museum presenattion.
I’m available to speak at schools, libraries, museums, historical sites, and other venues on various topics about games, history, and learning. I customize each presentation to a specific audience and topic, including a participation demonstration game when practical. The outline booklet for my Fire When Ready! museum program provides some idea of the aspects of wargaming I can incorporate in my talks.


Contact me at schweig@att.net to discuss your needs, ideas, and audience to customize a program for your institution.

I offer several broad presentation subjects I can adapt for different audiences and venues:

  • Fire When Ready!: A broad introduction to historical strategy games...their history, reasons for playing, core elements, and suggested games for a particular interest.
  • Games in History: How have games helped shape the course of history? I examine several historical episodes where games influenced events, from the creation and refinement of the Prussian Kriegsspiel to wargames affecting action in World War II for both good and ill.
  • Game Survey: I present an overview of games related to particular historical periods or topics, discussing the ways designers abstract major elements into relevant game mechanics and produce an immersive player experience.
  • Transforming History into Games: I discuss how we can take a historical event (usually a battle) to research, evaluate, and adapt into a game format so participants can gain some personal understanding what it was like to experience.
I love talking about games, history, and learning, so if you want me to speak to your school, library, club, museum, or convention please get in touch.


Blog Missives

You can read my articles about games for learning at my Hobby Games Recce blog:

  • Games for Learning” — My early discussion how games can help us reinforce what kids learn in the classroom and inspire curiosity to explore subjects to a greater depth.
  • COTS Games for Learning” — Explores how hosts can use commercial off-the-shelf (COTS) games and adapt them as teaching tools.
  • Wargames for Learning” — A reflection on a thoughtful video about governments using games to develop military strategy and how education/training is just as important as such games’ role in analysis.
  • Ukraine 2022 Prepares Students for War” — A look at the Ukrainian Ministry of Education and Science’s decision to use a commercially available wargame to help train high school students in various battlefield skills, including a brief discussion of the sad necessity of such an exercise.
  • Modern Crisis Wargaming” — A look at some games about the current situation surrounding North Korea and how they allow players to explore near-future issues through multiple plays and discussion.